A set of RPG Maker MV plugins for a fangame I'm writing.
Go to fantranslation.org/sixloves for more information.
Usage
Overlay the contents of js/plugins into your RPG Maker MV project's existingjs/plugins directory. Activate specific plugins from the Plugins screen of RPGMaker. Make sure to read their documentation to learn what their dependenciesare (if any) and what order they should be loaded in.
Nah, using assets from commercial games is a past time of RPG Maker games. There's a few guidelines to follow though: - Don't plagiarize. You don't have to credit sources but claiming the work of others as your own is not allowed. There's a bit of an Indie Code of Honour: Don't use assets from one indie game in your own indie game.
CAUTION: On OSX, clicking and dragging a directory into a place with anotherdirectory of the same name will overwrite everything in that existing directoryinstead of merging it.
License
Permission is granted to use these plugins in all RPG Maker projects, bothcommercial and non-commercial.
As RPG Maker is not a Free Software licensed program we cannot provide properFree Software licensing so long as these plugins constitute a derivative workof the game engine. It may be possible to extract some useful code from theseplugins for use in non-RPG-Maker Pixi.js projects; if you are looking to usesuch code outside of RPG Maker, please inquire as I may be able to produce anMIT-licensed Pixi-only version of that code.